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Astro’s Playroom Gets Surprise New Update For February 2025

Because the UMD drive was removed, the PSP Go could only play digital games, either downloaded from its PSN Store or transferred via a PlayStation 3. It also coudln’t use the Camera, Microphone or GPS peripherals without an adapter. The SingStar Microphone was the iconic peripheral of the SingStar games, of which there were over 70 different releases (including the same game with different setlists per region).

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When first arriving on Bot Beach off the slide, head right and look for the orange boat in the water with a bearded man and a small Bot in it. This references the 2018 God of War on PS4, also developed by SIE Santa Monica Studio. The composition of this easter egg is specifically mimicking the box art of the game.

As you’re exploring Playroom’s levels you’ll also stumble across Astro Bots wearing a blue cap and holding a camera. They’re mostly there for the fun of it all rather than to accumulate anything, but every single one of them made me smile, even the few that I had to take a moment to try and guess at. I won’t spoil any more here so as to not rob anyone of the joy of first discovering them.

Transcending its role as an introduction to the PS5’s features, Astro’s Playroom is a quick and delightful celebration of PlayStation’s history. The PS5 launched on November 12, and we’ve compiled GameSpot’s console and game reviews in one place so you can make a purchasing decision. From console exclusives to third-party hits, the PS5’s library is full of great games.

The real gimmick of Astro’s Playroom is the utilization of the DualSense controller. Players can feel the vibrations simulated from the game, like raindrops on Astro’s head, or feel the strong gusts of wind, the feeling of walking on a sandy beach, and many more. There are areas where Astro must ascend while in a miniature rocket, and players must exert more effort pressing the adaptive triggers. It’s worth noting however that this isn’t the same model from the demo. https://af88.bid/ are linear platforming challenges that use Astro’s laser-powered hover-jump. These portions are also pretty forgiving, with generous checkpoints and obstacles that provide just enough resistance to make you pause a moment, but not so much that you get stuck.

Specifically, they’re used in the PlayStation Labo area to be spent in the Gatcha minigame. If you do it correctly, the trapped bot will be freed from its cage, earning you the Grand Tourist trophy. Once you step on the last one, the trapped bot will appear in a cage and be dressed as a racer from Gran Turismo –you’ll also see an arrow showing a path on the cage. Astro’s Playroom launches November 12th, bundled with the PlayStation 5. Explore your favorite games in premium print format, delivered to your door.

It’s notable for using satellite imagery from Google Earth to render its cities. This section only lists games whose only easter eggs were in the Trophy list. Games who had others within the game itself are listed above instead. On another table in the Labo area is a purple dragon surrounded by red Gems.

You need to jump to the left to reach a room with another rotating platform. Artifact 1/3 “PSP UMD” – After riding the lilypad up, instead of jumping left onto the moving platform go to the right into a freezer area. Jump through the ice and hit the button to lower the water, then you can grab this artifact. Puzzle Piece 3/4 – After jumping up through a stack of glass blocks, this puzzle piece is just to the left at the top. Puzzle Piece 4/4– While on the floating ice platforms, this puzzle piece is in the air while you are on the second one. Artifact 1/2 “PS Move Navigation Controller” – From the start of the area pull up the wires on the right to grab a throwable item, then throw it at the platform to drop it into the water.

On the capsule itself, we included a small hint showing the image of a clock. Looking carefully around the level nearby, you will find a similar clock symbol carved into one of the trees up above. Provides accessibility game reviews, commentary, news, and accessibility reference guides. The Astro franchise is built upon the success of the PlayStation brand and became the de facto mascot. Sony Interactive Entertainment finally nailed the platforming genre, and it only took a cute little robot to give them the courage to innovate. Another unlockable display for the Labo area are some canisters with white logos in them.

Astro’s Playroom was announced on June 11, 2020, at the PlayStation 5 reveal event.[5] The game was released on November 12, 2020 to generally favorable reviews from critics. If you boot up Astro’s Playroom today, you’ll see an in-game announcement entitled “New Game Update”. As shared at ResetEra, it’s thought the new free content has arrived to usher in the recently announced platformer Astro Bot, which is scheduled to release on 6th September, 2024. To reveal the Special Bot on Bot Beach, walk onto multiple starfish in a particular order on the beach. To free them, you’ll have to copy what they do via dances you can do as the Astro Bot. Each press on the D-Pad is a different dance, and the one that the Special Bot will do is randomized.

It’s Not Just A Showing Of The Ps5 But A Tour Of Playstation’s History As Well

Astro’s Playroom is a free game, pre-installed to every PlayStation 5 console. Whilst initially awestruck by the game, it didn’t take very long to see why Sony’s catchy ‘For the Players’ tagline is an admirable slogan built on a history of gaming icons. This game is incredibly well-made; the care put into it is visible in every corner; but as it is it was not made for people like me. Astro’s Playroom is as old as the PlayStation 5, and this is most likely the first game new owners booted up. Despite being a brief experience, this is the kind of game that can be played with family members and is worth playing in 2025.

We will be back soon with 2 more riddles on the run-up to the release of Astro Bot. And by the looks of it, we might have to make the next ones even harder. Thank you all for playing along with us, and we will see you soon!

At this spot, look at the wall between the red and green level entrys to find a ramp heading to the basement floor of the Plaza, where many different Bots are hanging out. I can’t imagine playing it with a standard controller — though I’m sure my family hopes I run out of new discoveries soon. I’ve developed an incredibly annoying habit while playing Astro’s Playroom. [edit] Memory Meadow guide is a bit wrong, no point getting the canister with a net in it at the start as you need your hands free to pull out the two cables to walk across first. Go to the far right corner of the beach, next to the building, on the opposite side of where the Gran Turismo Astro Bot is.

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When you get to the section where you have to hop along a rolling hexagon, at the start will be a Bot using a pair of golden scissors inside a frame. This references Puppeteer, a 2013 PS3 game developed by SIE Japan Studio. The game takes place entirely within a stage, with main character Kutaro who uses Calibrus, a magic pair of scissors.

On the right-hand side of the pool at the very end of Bot Beach is a bloated Bot with a crown on its head and a cake on its belly. This is a reference to 2009’s Fat Princess for the PS3, developed by Titans Studios. The game was a twist on Capture the Flag where you feed your Princess cake to make her heavier, and thus harder for your opponents to steal. At the start of Deep Dataspace, check the right-hand side for a lower area where a Bot in a red trench coat is constantly firing on a jester-looking Bot. This references 2001’s Devil May Cry on PS2, developed by Capcom Production Studio 4. This scene depicts protagonist Dante keeping a Marionette enemy in the air by constantly shooting at him, showcasing the franchise’s famous juggling mechanic.